Report · AI & Tech
Rewards would most motivate kids to stick with a treatment app
Reading
In a Verasight survey of 1,000 U.S. adults conducted March 6 to 16, 2026, rewards would most motivate kids to stick with a treatment app; 50% selected earning rewards, prizes, or gift cards.
The next-largest shares were 20% for seeing visual progress bars or improvement charts and 12% for unlocking levels, badges, or achievements.
Topline
Selected responses
Rewards would most motivate kids to stick with a treatment app (50%).
Thinking back to ages 10-17, if a mobile app had existed to help you stick with a prescribed health treatment plan (such as asthma care), which of the following game-style features would have most motivated you to use it regularly?
- Earning rewards, prizes, or gift cards 49.7%
- This does not apply to me 28.7%
- Seeing visual progress bars or improvement charts 20.1%
- Unlocking levels, badges, or achievements 12.1%
- Maintaining streaks for daily completion 12.0%
- Competing in challenges or leaderboards 8.6%
- Receiving encouraging messages or praise 8.6%
Module 1: Technology, Finance, & Media
View sourceMethodology
Full methodology- Mode
- Verasight panel recruited via random address-based sampling, random person-to-person text messaging, and dynamic online targeting
- Field dates
- 2026-03-06 → 2026-03-16
- Base (unweighted)
- 1,000
- Margin of error
- +/- 3.4%
- Module
- Module 1: Technology, Finance, & Media
Source
Citation
Verasight Client Omnibus Survey #2026-044, fielded March 6-16, 2026, N=1,000 US adults age 18+, +/- 3.4%.
https://reports.verasight.io/reports/omnibus-2026-044#q-1-24