Rewards would most motivate kids to stick with a treatment app

Mar 6–16, 2026 · n = 1,000 · MoE ±3.4%Source report ↗

Core finding

In a Verasight survey of 1,000 U.S. adults conducted March 6-16, 2026, about half (50%) say that as 10- to 17-year-olds, earning rewards, prizes, or gift cards would have most motivated them to keep using an app supporting a prescribed treatment plan. No other game-style feature comes close; seeing visual progress bars or improvement charts is next at 20%.

Unlocking levels, badges, or achievements and maintaining daily streaks land at 12% each, with competing in challenges or leaderboards and receiving encouraging messages or praise at 9% each. An additional 29% say the scenario does not apply to them.

Selected responses

Rewards would most motivate kids to stick with a treatment app.

Thinking back to ages 10-17, if a mobile app had existed to help you stick with a prescribed health treatment plan (such as asthma care), which of the following game-style features would have most motivated you to use it regularly?

Earning rewards, prizes, or gift cards
49.7%
This does not apply to me
28.7%
Seeing visual progress bars or improvement charts
20.1%
Unlocking levels, badges, or achievements
12.1%
Maintaining streaks for daily completion
12.0%
Competing in challenges or leaderboards
8.6%
Receiving encouraging messages or praise
8.6%

n = 1,000 · Mar 6–16, 2026 · MoE ±3.4%

Respondents could select more than one option, so shares may sum to more than 100%.
ModeVerasight panel recruited via random address-based sampling, random person-to-person text messaging, and dynamic online targeting
PopulationUS adults age 18+
Field datesMar 6–16, 2026
Base (unweighted)1,000
Margin of error±3.4%
ModuleModule 1: Technology, Finance, & Media
SponsorVerasight
Weight variableweight
Weighting targetsage, race/ethnicity, sex, income, education, region, metropolitan status

Sources

  1. 01

    Thinking back to ages 10-17, if a mobile app had existed to help you stick with a prescribed health treatment plan (such as asthma care), which of the following game-style features would have most motivated you to use it regularly?

    reports.verasight.io/r/omnibus-2026-044
  2. 02

    Thinking back to ages 10-17, if a mobile app had existed to help you stick with a prescribed health treatment plan (such as asthma care), which of these app features would have most helped you actually follow your treatment plan consistently?

    reports.verasight.io/r/omnibus-2026-044

Cite this question

Verasight Client Omnibus Survey #2026-044, fielded March 6-16, 2026, N=1,000 US adults age 18+, +/- 3.4%.